![]() Crouching Deceleration: Lets you use the crouch button to decrease your upwards velocity (no effect on falling) mainly designed to work with trampolines so you don't spend forever hanging in the air can also be used with some jump or accel pads to land on platforms faster.Īlso, besides weapons, there's new power-up ideas that could be explored for TDM / CTF. Trampolines: A map-specific mechanic that works similar to jump pads and accel pads, but they reflect velocity instead of providing a fixed boost - think the repulsion gel from Portal 2. Item Knockback: Use splash damage from weapons like the RL to knock away items, letting you deny items from other players or help to knock down out-of-reach items. ![]() ![]() So this is a bit of a shameless self-plug I'll admit (I'm sharing this for genuine discussion reasons though) - I've explored some physics-related mechanics in my Uber Arena mod which you may find interesting: ![]()
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